Update 11a: The Big 700


Hey, everyone. Just a chill update today with a few big-ticket items. Firstly, we hit another 100-car milestone as we reach 700 cars by way of 25 new ones, making the game just that bit more fleshed out and especially bringing a couple of things I felt embarrassed weren't in the game yet (one of them is the header image).

I've also tweaked some elements of the game's balance! Double Tap has been re-nerfed (it was getting a little silly), Slipstream has been buffed to present an alternative or complement to the all-conquering Quick Charge, and to curb those extreme cooldown builds and slightly slow the progress of the grind, the collect cooldown has been capped at 1 second. Any excess milliseconds will be converted directly into cash at a 1:1 ratio, though, so it isn't worthless to push those 0-60 times and perks.

Finally, and perhaps most excitingly, I've figured out a fix to the full-hand bug that's been plaguing the game (I think, but testing is promising).  To further add to the smoothness of the collection experience, equipped Elite Kits should now show up on cars in the Owned tab, not just in hand. Please let me know if you run into anything messy out there - this game is still early in its development and I'm still learning.

Keep chasing, racers!

Get C3 - Car Card Collector

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